#pragma once

#include "BaseAttributes.h"
#include <string>

struct Creature : public BaseAttributes
{
	std::string _name;

	Creature() = default;

	Creature(const std::string& name, int maxHP, int HP, int PA, int PD)
		:BaseAttributes(maxHP, HP, PA, PD)
		, _name(name)
	{
		;
	}
};
